Youth unemployment has reached precarious levels in many countries around the world. Considerable economic burden arises due to the disengagement of youth not employed in education or training (NEETs), who are unemployed or underemployed.
Video gaming contributes to 'video game economies', instead of to 'real economies'. P4W's 'employability games' can help improve opportunities to solve unemployment and unemployability.
The P4W Team is now enrolled in an accelerator program called "Cross Border for Local Value". Our objective is to develop P4W’s digital platform to support an employability pipeline for companies to hire Youth across the “first border” of Nigeria and Canada that connects Nigerian youth with Canadian companies.
24 members from Canada, Nigeria, Myanmar, Kenya, Zambia, India, Pakistan, & Singapore.
We are currently seeking partners, sponsors and complementors as we move forward to complete our Project Charter during the CBLV program. Please reach out and connect with us!
A global internship & crowd-support network based on a gamified digital platform for youth recruiting, training & on-boarding.
Increase youth work participation in real economies & markets through employability games with data validation & tokenization.
“Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all.”
Using telecommunications tools to harness the power of communities
Non-mining proof-of-stake protocol, low fees, fast, fair, resilient
Consensus service designed around DAG (non-blockchain) DLT, proprietary with permissionless options
Finding meaningful work (incl. job, position, internship, volunteer, etc.)
Morally-based meaningful activity, usually for economic gain, that happens apart from rest & leisure.
The Precariat, the danger of those who live precariously.
P4W games must not dehumanise.
©️ Play4Work 2021 | Made with ❤️ By Nyan Sails.